Art and Technology Converge Through Nature, Immersion, and Speculation at SIGGRAPH 2025
The 52nd annual conference highlights the fusion of art, nature, and technology through immersive works and critical digital media research in its Art Gallery and Art Papers programs.
VANCOUVER, BC, June 23, 2025 /PRNewswire/ -- SIGGRAPH 2025 will once again affirm its role as a global stage for artistic innovation and research with its Art Gallery and Art Papers programs at the 52nd annual conference. From Sunday, 10 August to Thursday, 14 August 2025, these two core programs will offer a compelling, multifaceted exploration of how emerging technologies — ranging from AI and VR to data-driven design — are reshaping our understanding of nature, identity, and reality itself.
At this year's Art Gallery, curated under the theme "Connecting Nature, Art, and Technology", attendees will encounter a selection of 12 juried works that blur the lines between organic systems and digital expression. From fungal communication simulations to cross-continental audiovisual exchanges, the exhibition reflects a new era of ecological awareness, immersive interactivity, and interdisciplinary collaboration.
"The SIGGRAPH Art Gallery has always been a nexus of creative experimentation," said Francesca Franco, SIGGRAPH 2025 Art Gallery Chair. "This year, we celebrate artists who are not only harnessing technology to create stunning sensory experiences, but also using it as a tool for reflection — on the environment, our humanity, and the systems that connect us."
Highlighted works include:
- "Quantum Tango: Vancouver, London, Milan" by Ernest Edmonds, a real-time interactive artwork connecting audiences in Vancouver, London, and Milan through abstract visuals and motion-responsive imagery transforming distant viewers into co-creators in a shared digital space.
- "How to Find the Soul of a Sailor" by Kasia Molga, an AI-generated narrative inspired by her late father's maritime journals, exploring themes of digital afterlife and speculative ocean futures.
- "AI in The Sky" by Laura Cinti, a poetic search for a lost female plant using drone surveillance and artificial intelligence to question extinction, cloning, and environmental data-gathering.
Interactive and immersive by design, the Art Gallery draws on themes of biomimicry, sustainability, and sensory storytelling. Works like "We Are Entanglement" by Haru Hyunkyung Ji and Graham Wakefield simulate fungal networks in which human visitors become embedded, reminding participants of their place in broader ecological systems.
"Audience participation is absolutely essential to many of the works in this year's Art Gallery," explained Franco. "We're showcasing immersive interactive installations that not only respond to visitors in the gallery, but also engage with audiences in remote locations, such as London and Milan. This kind of network interactivity will create a global conversation that extends beyond the walls of the exhibition. We hope to foster a deeper connection between individuals and the natural world, both physically and emotionally."
In tandem, the Art Papers program will focus on "The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers", building upon a recent Digital Arts Community online exhibition of the same name. Seventeen juried papers will be showcased, investigating how artificial intelligence, virtual embodiment, and cross-modal creativity are reshaping the digital arts landscape.
"The Art Papers program provides a space where media artists, critics, and theorists engage in meaningful dialogue with technologists," said Victoria Szabo, SIGGRAPH 2025 Art Papers Chair. "It's a forum for exploring how new technologies are used creatively, while also considering their social, critical, and aesthetic implications. Ultimately, it's a site of intersection and discovery — one that we hope inspires not only artists, but also technologists to imagine new possibilities for innovation."
Among the standout works:
- "Algorithmic Miner: Humanity in Service — An AI-Driven VR Journey Into Machine Logic" by Jia Sun, Zheng Wei, and Pan Hui, a VR installation that immerses users in the invisible labor of AI data annotation, prompting urgent questions around ethics, exploitation, and automation.
- "PoeSpin: A Human-AI Dance to Poetry System for Movement-Based Verse Generation" by Yihua Li, Hongyue Chen, Yiqing Li, and Yetong Xin, which translates pole dance motion into poetry via AI, fostering new forms of cross-modal collaboration and interrogating assumptions about both performance and machine creativity.
- "wave2weave: A Procedural Weave Data Generation" by Tatuki Hayama and Kotaro Uchibe, which merges algorithmic processes with traditional textile craft to create complex, shaded Jacquard weavings bridging heritage and computation.
Collectively, the Art Gallery and Art Papers programs offer a multi-sensory, interdisciplinary platform where speculative design meets cultural critique — bridging aesthetics and ethics, craft and computation. The synergy between the two programs is deliberate. Artist talks and paper presentations will be scheduled in tandem, fostering opportunities for audiences to engage across modes of practice and inquiry. "We see this as two sides of the same coin," added Franco. "While the gallery leans into sensory and spatial experiences, the papers provide critical and theoretical depth together offering a full-spectrum view of where art and technology are headed."
The ACM SIGGRAPH Blog and SIGGRAPH Spotlight Podcast, including interviews with Franco, highlight additional details of the Art Gallery and Art Papers programs. Find more information about SIGGRAPH 2025, including registration options, at s2025.siggraph.org.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2025
The Association for Computing Machinery (ACM) is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. The SIGGRAPH conference is the world's leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2025, the 52nd annual conference hosted by ACM SIGGRAPH, will take place live 10–14 August at the Vancouver Convention Centre, along with a Virtual Access option.
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